
My final project for the first semester of my sophomore year at Ringling College of Art + Design, titled “Heart of Stone”, features an original character I designed named Basalt, a magical rock golem that takes pride in maintaining tranquility of the forest.
I had to experience every step of the 3D pipeline to complete this project, from concept art, to modelling, rigging, animation, rendering, and finally post production. I was able to achieve a variety of lighting and particle effects such as godrays, glows, and the healing beam.
Over the summer of 2023, I was inspired to use my newfound modelling knowledge to recreate the iconic U.S.S. Enterprise from the original Star Trek television show. During this process, I decided I wanted to not only remodel the iconic ship, but improve it into the highest quality, and most detailed, version I could make, adding more detail to the hull components, technical pieces, and even adding interior facades that shift perspective as the ship flies past.
My first animation assignment for sophomore year at Ringling College of Art + Design, the Ball Bounce project. I was inspired by the idea of an Italian kitchen during sunset.
I had to model and texture the kitchen along with all of the props seen in the animation. I learned how to light the scene, animate the bouncing balls, and how to render / color correct through this project. I also added post processing effects such as a shifting Depth of Field effect, and a steam effect rising from the spaghetti.
After I had finished modelling and rigging my character for the Simple Poly Project, I had to animate a short walk cycle along with a jump test. These exercises were done to help us practice animating humanoid creatures, as well as testing the rigs we had just made, allowing us to do any needed maintenance during the animation process.