
My main and final project for the second semester of my junior year at Ringling College of Art + Design, where we designed and created a new character with the goal of showing off pushing and pulling movements.
This project features a character I made called “Billy the Fridge”, a boxer based off of a real friend of mine, attempting to launch himself using the ropes of the boxing arena. Every step of the pipeline was utilized by me during this project.
My first exercise for the first semester of my junior year at Ringling College of Art + Design, where we select one of many pre-made characters/rigs, and then Model, Texture, and Light an environment around them for them to wait in for whatever we decide.
This exercise helped to practice animating small subtle actions for the characters to have, and for me personally allowed for first-time experimentation with Maya’s rigid body physics system.
My final project for the second semester of my sophomore year at Ringling College of Art + Design, With my new character Lewis, a small berry gatherer made of acorns and other natural elements, who lives a tranquil life on the forest floor.
From modelling and texturing the character and environment, to lighting and rendering, and finally post processing effects, this project took me independently through the entire pipeline.
My second animation exercise of the second semester of sophomore year at Ringling College of Art + Design, where we took our new character and made them walk from point A to point B with some motivation / purpose.
My first animation exercise of the second semester of sophomore year at Ringling College of Art + Design, now with a new character that I modeled and rigged, named Lewis, was to have them go from one pose to another, as a result of something around them.
My final project for the first semester of my sophomore year at Ringling College of Art + Design, titled “Heart of Stone”, features an original character I designed named Basalt, a magical rock golem that takes pride in maintaining tranquility of the forest.
I had to experience every step of the 3D pipeline to complete this project, from concept art, to modelling, rigging, animation, rendering, and finally post production. I was able to achieve a variety of lighting and particle effects such as godrays, glows, and the healing beam.
Over the summer of 2023, I was inspired to use my newfound modelling knowledge to recreate the iconic U.S.S. Enterprise from the original Star Trek television show. During this process, I decided I wanted to not only remodel the iconic ship, but improve it into the highest quality, and most detailed, version I could make, adding more detail to the hull components, technical pieces, and even adding interior facades that shift perspective as the ship flies past.
My first animation assignment for sophomore year at Ringling College of Art + Design, the Ball Bounce project. I was inspired by the idea of an Italian kitchen during sunset.
I had to model and texture the kitchen along with all of the props seen in the animation. I learned how to light the scene, animate the bouncing balls, and how to render / color correct through this project. I also added post processing effects such as a shifting Depth of Field effect, and a steam effect rising from the spaghetti.
After I had finished modelling and rigging my character for the Simple Poly Project, I had to animate a short walk cycle along with a jump test. These exercises were done to help us practice animating humanoid creatures, as well as testing the rigs we had just made, allowing us to do any needed maintenance during the animation process.
